
- #Scaleform gfx 4 sdk download how to#
- #Scaleform gfx 4 sdk download for android#
- #Scaleform gfx 4 sdk download code#
> Call BEGIN_SCALEFORM_MOVIE_METHOD to initialize the function call, pass it the handle of the GFx, and a function name string, which should be a member of the global TIMELINE variable in ActionScript. Please note that this is a low-level api, the C# runtime has an easy-to-use high-level abstraction and even if you don't know C# you can use it as a reference usage of function calling natives.
Use HAS_SCALEFORM_MOVIE_LOADED in a loop, to prevent using a non-loaded Scaleform asset. Use REQUEST_SCALEFORM_MOVIE with the name of the desired gfx (without file extension), for example mp_car_stats. It'd be pretty time consuming to explain in details how to bootstrap your first gfx thing, so instead please use the boilerplate: This variable serves as a kind of public API of the. gfx to have a TIMELINE variable in the global scope.
Added support for Flash GradientGlowFilter and GradientBevelFilter.The game expects a. Enabled multi-device texture support for Android (ETC1 with separate alpha channel) in GF圎xport. Added an AS3 text field extension called ‘forceVector’, which keeps text vectorized (ie. Initial support has been added for Air Native Extensions which allow the use of external native code and associated ActionScript APIs.Useful for developers on touch based devices, Scaleform provides a new example set demonstrating the use of multi-touch and gestures.Added support for new texture file formats– BC7 compression is now available.Improved Graphics Memory Report – Memory used by various rendering resources, including textures, shaders and vertex/index buffers is now tracked and reported.
Flash Object Tree – AMP now displays the Flash object hierarchy that the content creates. Visualization Modes – New profile modes for optimization show texture density, blending and individual batches. Performance Analyzer - A configurable analyzer mode has been added, which automatically detects problem areas in your content and suggests solutions. Mobile Deployer Tool – Provides easy configuration, packaging and deployment of the Mobile Game Package on iOS and Android. DisplacementMapFilter - Enabled a new filter type which uses BitmapData pixel values to perform displacement. Accelerometer and GeoLocation – Support mobile specific input sensors. HTTP transport – Added support for HTTP protocol in URLLoader/URLRequest, including Get/Post operations. ErrorEvent – Provides information when an error causes an asynchronous operation to fail. GraphicsPath – Provides a collection of drawing commands and the coordinate parameters for those commands. Clipboard - The Clipboard class provides a container for transferring data and objects through the clipboard. Includes more AS3 coverage for enhanced compatibility, including:. Partial support has been added for other modes - please see the Flash Support doc for details. Improved Flash blending – Now includes support for additional blend modes, such as Layer, Alpha and Erase. Scaleform 4.4 adds support for customizable, data-driven texture conversion tools that can be used with the Scaleform Exporter for easier and more flexible utilization of platform-specific tool chains. Scaleform 4.4 adds support for additional ActionScript 3 classes including Utils3D and Action Message Format serialization. Developers now benefit from enhanced ActionScript coverage and compatibility. Deferred contexts can be used to record sequences of rendering commands that will be executed by the GPU at a later time, allowing the building of command buffers in parallel environments. The renderer has been re-designed to take advantage of multiple cores.
The new AS3 VM uses more efficient data structures and improved byte code optimization resulting in accelerated scripting. A new ActionScript 3 virtual machine that reduces memory usage and offers significant performance improvements.Added support for the Android-x86 platform.Added GLES3 support on Android and iOS.Added Xcode 6 and Arm64 support for iOS.